GoXLR script functions¶
Functions for C# (Cb.Call) and Python (cb.call). See Script functions for how to use them.
goxlr.command¶
Sends a raw command to the GoXLR Utility. For advanced users who know the GoXLR Utility's command names.
| Value | What to put in |
|---|---|
command |
The command, like {"SetFXEnabled": true}. You can also give it as JSON text. |
serial |
Optional. The serial number of the GoXLR to send it to. Leave it out for your main GoXLR. |
Gives back: true when done.
var answer = await Cb.Call("goxlr.command", new { command = new { SetFXEnabled = true } });
answer = cb.call("goxlr.command", command={"SetFXEnabled": True})
goxlr.connect¶
Starts connecting to the GoXLR Utility. It does not wait: Cuebot keeps trying in the background until it works.
Gives back: true once connecting has started (not when it is connected).
var answer = await Cb.Call("goxlr.connect");
answer = cb.call("goxlr.connect")
goxlr.disconnect¶
Disconnects Cuebot from the GoXLR Utility.
Gives back: true when done.
var answer = await Cb.Call("goxlr.disconnect");
answer = cb.call("goxlr.disconnect")
goxlr.getRawStatus¶
Gives you everything the GoXLR Utility reports, exactly as it sends it. For advanced scripts.
Gives back: The utility's whole status as JSON text. Empty text when nothing was received yet.
var answer = await Cb.Call("goxlr.getRawStatus");
answer = cb.call("goxlr.getRawStatus")
goxlr.getStatus¶
Tells you about the GoXLR Utility connection and your GoXLR: profiles, faders, volumes, mutes and effects.
Gives back: isConnected, status (a status line), url, daemonVersion, devices (each GoXLR with its profile, faders, volumes in percent, cough button, effects and sampler bank), profiles, micProfiles and presets.
var answer = await Cb.Call("goxlr.getStatus");
answer = cb.call("goxlr.getStatus")
goxlr.isConnected¶
Checks whether Cuebot is connected to the GoXLR Utility right now.
Gives back: true while connected, otherwise false.
var answer = await Cb.Call("goxlr.isConnected");
answer = cb.call("goxlr.isConnected")
goxlr.loadMicProfile¶
Loads one of your GoXLR mic profiles. Fails with an error when the GoXLR Utility is not connected.
| Value | What to put in |
|---|---|
name |
The mic profile name as the GoXLR Utility shows it, like "Dynamic Mic". |
remember |
Optional. true makes the GoXLR Utility load this mic profile again next time it starts. Default true. |
Gives back: true when done.
var answer = await Cb.Call("goxlr.loadMicProfile", new { name = "Dynamic Mic" });
answer = cb.call("goxlr.loadMicProfile", name="Dynamic Mic")
goxlr.loadProfile¶
Loads one of your GoXLR profiles. Fails with an error when the GoXLR Utility is not connected.
| Value | What to put in |
|---|---|
name |
The profile name as the GoXLR Utility shows it, like "Streaming". |
remember |
Optional. true makes the GoXLR Utility load this profile again next time it starts. Default true. |
Gives back: true when done.
var answer = await Cb.Call("goxlr.loadProfile", new { name = "Streaming" });
answer = cb.call("goxlr.loadProfile", name="Streaming")
goxlr.playSample¶
Plays a sample from a sampler button, as if you pressed it. The GoXLR Mini has no sampler, so it fails with an error there.
| Value | What to put in |
|---|---|
bank |
Optional. The bank: "A", "B" or "C". Leave it empty for the bank that is active now. |
button |
The button: "TopLeft", "TopRight", "BottomLeft" or "BottomRight". |
index |
Optional. Which sample on that button, counting from 1. Leave it out to play the button's next sample. |
Gives back: bank and button that were played.
var answer = await Cb.Call("goxlr.playSample", new { button = "TopLeft" });
answer = cb.call("goxlr.playSample", button="TopLeft")
goxlr.request¶
Sends any raw request to the GoXLR Utility and gives back its answer. For advanced users.
| Value | What to put in |
|---|---|
request |
The request, like "GetStatus" or {"Command": [...]}. You can also give it as JSON text. |
Gives back: The GoXLR Utility's answer data, like "Ok" or the status object.
var answer = await Cb.Call("goxlr.request", new { request = "GetStatus" });
answer = cb.call("goxlr.request", request="GetStatus")
goxlr.setCoughMute¶
Mutes or unmutes your mic with the cough button (on a GoXLR Mini: the mic mute button). Fails with an error when the GoXLR Utility is not connected.
| Value | What to put in |
|---|---|
state |
Optional. "Mute", "Mute to all", "Unmute" or "Toggle" (switch). Default "Toggle". |
Gives back: The new mute state: "Unmuted", "MutedToX" or "MutedToAll".
var answer = await Cb.Call("goxlr.setCoughMute", new { state = "Mute" });
answer = cb.call("goxlr.setCoughMute", state="Mute")
goxlr.setEffect¶
Turns a voice effect on or off. The GoXLR Mini has no effects, so it fails with an error there.
| Value | What to put in |
|---|---|
effect |
The effect: "FX", "Megaphone", "Robot" or "Hard Tune". |
state |
Optional. "On", "Off" or "Toggle" (switch). Default "Toggle". |
Gives back: The new state: true for on, false for off.
var answer = await Cb.Call("goxlr.setEffect", new { effect = "Robot", state = "On" });
answer = cb.call("goxlr.setEffect", effect="Robot", state="On")
goxlr.setEffectPreset¶
Picks one of the six effect presets. The GoXLR Mini has no effects, so it fails with an error there.
| Value | What to put in |
|---|---|
preset |
The preset number 1-6, like "3", or its name. |
Gives back: The preset that is now active, like "Preset3".
var answer = await Cb.Call("goxlr.setEffectPreset", new { preset = "3" });
answer = cb.call("goxlr.setEffectPreset", preset="3")
goxlr.setFaderChannel¶
Puts a different channel on one of the GoXLR faders. Fails with an error when the GoXLR Utility is not connected.
| Value | What to put in |
|---|---|
fader |
The fader letter: A, B, C or D. |
channel |
The channel to put on it, like "Game" or "Music". |
Gives back: true when done.
var answer = await Cb.Call("goxlr.setFaderChannel", new { fader = "B", channel = "Game" });
answer = cb.call("goxlr.setFaderChannel", fader="B", channel="Game")
goxlr.setFaderMute¶
Mutes or unmutes one GoXLR fader. Fails with an error when the GoXLR Utility is not connected or the channel is not on a fader.
| Value | What to put in |
|---|---|
target |
The fader letter A, B, C or D, or the channel on it, like "Music". |
state |
Optional. "Mute", "Mute to all", "Unmute" or "Toggle" (switch). Default "Toggle". |
Gives back: The new mute state: "Unmuted", "MutedToX" or "MutedToAll".
var answer = await Cb.Call("goxlr.setFaderMute", new { target = "Music", state = "Mute" });
answer = cb.call("goxlr.setFaderMute", target="Music", state="Mute")
goxlr.setGlobalColour¶
Changes the colour of all the lights on your GoXLR. Fails with an error when the colour is not a hex colour.
| Value | What to put in |
|---|---|
colour |
The colour as a hex code, like "#FF8800". |
Gives back: true when done.
var answer = await Cb.Call("goxlr.setGlobalColour", new { colour = "#9146FF" });
answer = cb.call("goxlr.setGlobalColour", colour="#9146FF")
goxlr.setRouting¶
Sends a GoXLR input to an output, or stops it, like the Routing table in the GoXLR Utility.
| Value | What to put in |
|---|---|
input |
The input: Microphone, Chat, Music, Game, Console, LineIn, System or Samples. |
output |
The output: Headphones, BroadcastMix, ChatMic, Sampler, LineOut or StreamMix2. |
state |
Optional. "On", "Off" or "Toggle" (switch). Default "Toggle". |
Gives back: The new state: true when the input goes to the output, false when not.
var answer = await Cb.Call("goxlr.setRouting", new { input = "Music", output = "BroadcastMix", state = "Off" });
answer = cb.call("goxlr.setRouting", input="Music", output="BroadcastMix", state="Off")
goxlr.setSamplerBank¶
Switches the sampler to bank A, B or C. The GoXLR Mini has no sampler, so it fails with an error there.
| Value | What to put in |
|---|---|
bank |
The bank: "A", "B" or "C". |
Gives back: true when done.
var answer = await Cb.Call("goxlr.setSamplerBank", new { bank = "B" });
answer = cb.call("goxlr.setSamplerBank", bank="B")
goxlr.setVolume¶
Changes the volume of one GoXLR channel. Fails with an error when the GoXLR Utility is not connected.
| Value | What to put in |
|---|---|
channel |
The channel: Mic, LineIn, Console, System, Game, Chat, Sample, Music, Headphones, MicMonitor or LineOut. |
volume |
The volume in percent, 0-100, like 80. |
relative |
Optional. true adds the number to the current volume instead (use a minus number to turn it down). Default false. |
Gives back: The new volume in percent.
var answer = await Cb.Call("goxlr.setVolume", new { channel = "Music", volume = 40 });
answer = cb.call("goxlr.setVolume", channel="Music", volume=40)
goxlr.stopSample¶
Stops the sample that a sampler button is playing.
| Value | What to put in |
|---|---|
bank |
Optional. The bank: "A", "B" or "C". Leave it empty for the bank that is active now. |
button |
The button: "TopLeft", "TopRight", "BottomLeft" or "BottomRight". |
Gives back: bank and button that were stopped.
var answer = await Cb.Call("goxlr.stopSample", new { button = "TopLeft" });
answer = cb.call("goxlr.stopSample", button="TopLeft")