Crowd Control sub-actions¶
Get session¶
Checks the current Crowd Control play session and saves the answer in variables. Handy to show what game is running.
Variables it adds
| Variable | What it holds |
|---|---|
%ccConnected% |
True if Cuebot is connected to Crowd Control |
%ccSessionActive% |
True if a play session is running |
%ccSessionPaused% |
True if it is paused |
%ccGameName% |
The game being played |
%ccGamePackName% |
The game pack being used |
%ccTimedEffectCount% |
How many lasting effects are running |
%ccTimedEffects% |
The names of those effects, joined with commas |
%ccGameSessionId% |
The number of this session |
%ccSessionStarted% |
When it started |
Type id: crowdcontrol.getSession
Send test event¶
Makes a pretend Crowd Control event so you can try your actions without a real viewer.
| Setting | What to put in |
|---|---|
| Event | Which pretend event to make, like effectSuccess for a working effect or coinExchange for coins added. Options: effectRequest, effectSuccess, effectFailure, effectRefund, timedEffectStarted, timedEffectUpdated, timedEffectEnded, coinExchange, gameSessionStart, gameSessionEnd. Starts as: effectSuccess. |
Type id: crowdcontrol.sendTestEvent