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Crowd Control sub-actions

Get session

Checks the current Crowd Control play session and saves the answer in variables. Handy to show what game is running.

Variables it adds

Variable What it holds
%ccConnected% True if Cuebot is connected to Crowd Control
%ccSessionActive% True if a play session is running
%ccSessionPaused% True if it is paused
%ccGameName% The game being played
%ccGamePackName% The game pack being used
%ccTimedEffectCount% How many lasting effects are running
%ccTimedEffects% The names of those effects, joined with commas
%ccGameSessionId% The number of this session
%ccSessionStarted% When it started

Type id: crowdcontrol.getSession

Send test event

Makes a pretend Crowd Control event so you can try your actions without a real viewer.

Setting What to put in
Event Which pretend event to make, like effectSuccess for a working effect or coinExchange for coins added. Options: effectRequest, effectSuccess, effectFailure, effectRefund, timedEffectStarted, timedEffectUpdated, timedEffectEnded, coinExchange, gameSessionStart, gameSessionEnd. Starts as: effectSuccess.

Type id: crowdcontrol.sendTestEvent