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PNGTuber Remix sub-actions

Bounce sprite

Makes a sprite jump up once, like a little hop of joy.

Setting What to put in
Sprite The sprite's name.
Height How high it jumps, in pixels. Empty means 20.
Seconds How long the jump takes. Empty means half a second.

Type id: pngtuberRemix.bounce

Change avatar state

Switches your PNGTuber Remix avatar to another state, like pressing one of its state buttons (for example Idle, Smug or Angry).

Setting What to put in
State The state's name, or its number: 1 is the first state button, 2 the second and so on.

Variables it adds

Variable What it holds
%pngtuberRemix.state% The name of the state now showing

Type id: pngtuberRemix.setState

Get avatar state

Finds out which avatar state is showing right now, so later steps can use it.

Variables it adds

Variable What it holds
%pngtuberRemix.state% The name of the state showing
%pngtuberRemix.stateNumber% Its number (1 is the first)
%pngtuberRemix.states% All the state names, separated by commas

Type id: pngtuberRemix.getState

Load PNGTuber Remix model

Opens another saved PNGTuber Remix model, for example a different outfit for a special stream.

Setting What to put in
Model file The full path of the .pngRemix file, for example C:/Models/Party.pngRemix.

Type id: pngtuberRemix.loadModel

Move, grow or spin sprite

Moves a sprite somewhere, makes it bigger or smaller, or tilts it, smoothly. It can go back by itself afterwards.

Setting What to put in
Sprite The sprite's name.
X Where to move it, left (smaller) or right (bigger), in pixels. Leave X and Y empty to not move it.
Y Where to move it, up (smaller) or down (bigger), in pixels.
Size 1 is normal size, 2 is twice as big, 0.5 half. Empty means keep the size.
Turn (degrees) How many degrees to tilt it, for example 15. Empty means no tilt.
Seconds How long the change takes. Empty means 1 second.
Go back after (seconds) Seconds before it goes back to how it was. Empty means it stays.

Type id: pngtuberRemix.move

Pause/resume throwing

Pauses or resumes throwing, for example while you are on a break.

Setting What to put in
State Paused, Running, or Toggle (the opposite of now). Options: Paused, Running, Toggle. Starts as: Toggle.

Variables it adds

Variable What it holds
%pngtuberRemix.throwingPaused% True when throwing is now paused

Type id: pngtuberRemix.pauseThrowing

Shake sprite

Shakes a sprite for a moment, for example your whole avatar when someone raids.

Setting What to put in
Sprite The sprite's name (pick the top sprite to shake the whole avatar).
Strength How far it shakes, in pixels. Empty means 10.
Seconds How long it shakes. Empty means 1 second.

Type id: pngtuberRemix.shake

Show/hide sprite

Shows or hides one sprite of your avatar, like a hat or glasses. Pick Group to also show or hide everything attached to it.

Setting What to put in
Sprite The sprite's name as in PNGTuber Remix's Sprites list (or its sprite ID).
Also its children Just this sprite, or this sprite and everything attached to it. Options: Just this sprite, This sprite and everything attached to it. Starts as: Just this sprite.
State Visible, Hidden, or Toggle (the opposite of now). Options: Visible, Hidden, Toggle. Starts as: Toggle.

Variables it adds

Variable What it holds
%pngtuberRemix.visible% True when it is now visible, false when hidden

Type id: pngtuberRemix.setVisibility

Throw things at avatar

Throws things at your avatar, using the images you added as throwables in PNGTuber Remix. Great for bits or channel points.

Setting What to put in
Item The name of one throwable image. Leave empty for random ones.
How many How many to throw. It can use %arguments%, for example a number of bits.

Type id: pngtuberRemix.throw